Wednesday, September 30, 2015

N4G: news feed: Sprout's Tale Storytelling

N4G: news feed
N4G: news feed 
Sprout's Tale Storytelling
Sep 30th 2015, 10:32

Decade Design "How to tell the story. A game of our size has a limited budget. That means no cutscenes. Few story cards. No voice overs. So what are we left with?"

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