As some of you may know Bad Demoman is a massive fan of Smash Bros. He's played every iteration of it and even entered a couple tournaments and done absolutely horrendously. Unfortunately, as popular as it is with the competitive crowd, Smash isn't a game that tailors itself to that particular scene. Sakurai seemed to take downright offence to the idea of competitive smash in Brawl with the addition of things like tripping. Smash 4 has since appeased this need to an extent, with balance changes being implemented through patches. Dan Fornace's Rivals of the Aether, however, was designed with this competitive element in mind. Will it Smash the competition, or get knocked out by its established predecessor?
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