GR: I saw Poncho a couple weeks back at a San Francisco event put on by publisher Rising Star Games and hadn't gotten around to a preview write-up before PAX hit. To no real surprise, the game had a long line at Nintendo's pre-PAX Indie Showcase Nindies@Nintendo event. Like a lot of the indies on Nintendo's slate, Poncho aims for a certain retro-cool nostalgia while mixing it with gameplay elements that would have been impossible in the era that it referencesand it thoroughly hits the target.
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